Congratulations to Meta’s 2025 Data Center Community Action Grants recipients!
Our Data Center Community Action Grants are available to projects that address critical community needs by putting the power of technology to use for community benefit, give people the power to build strong, sustainable communities, and/or improve local science, technology, engineering, arts and mathematics (STEAM) education.
Select a location to learn more
Scroll left and right to view locations in North America and Europe
Meet the 2025 Grant Recipients
North America
- Alabama – Huntsville
- Arizona – Mesa
- Georgia – Stanton Springs
- Idaho – Kuna
- Illinois – DeKalb
- Iowa – Altoona
- Missouri – Kansas City
- Nebraska – Sarpy
- New Mexico – Los Lunas
- North Carolina – Forest City
- Ohio – New Albany
- Oregon – Prineville
- Tennessee – Gallatin
- Texas – Fort Worth
- Texas – Temple
- Utah – Eagle Mountain
- Virginia – Henrico
Europe
- Denmark – Odense
- Ireland – Clonee
- Sweden – Luleå
Location:
Alabama – Huntsville Data Center
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Alabama Constitution Village Foundation and the EarlyWorks Family of Museums
Bobbi’s Creativity Lab will be a space for art-forward innovation and a playful fusion of creativity and science.
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AshaKiran Foundation
To provide three interactive tables with STEAM activities to aid development.
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Boys & Girls Clubs of North Alabama
To provide a program that combines STEAM and literacy, enhancing reading and math skills by integrating literacy into hands-on STEAM projects and aligning lessons with fun reading and writing activities.
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Girls Inc. of Huntsville
To generate excitement around STEAM for girls in kindergarten through high school.
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Kids to Love Foundation
To provide a workforce program for all backgrounds with an emphasis on helping the underserved. Students earn certifications in Mechatronics, Robotics, Soldering and, & SnapOn that lead to careers.
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Madison City Schools
To enhance our Meta makerspaces by adding zSpace to each of our five makerspaces. Through zSpace, we will provide career exploration and industry certifications to all students.
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Mae Jemison High School Robotics Club via Greater Huntsville Rotary Foundation
To provide access to a regional robotics competition, with teams from the U.S. and foreign countries. Students will meet other teams and witness many different approaches to robot design and building.
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The Food Bank of North Alabama
To enhance its volunteer experience by automating volunteer paperwork and streamlining processes through the use of software and tablets.
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Village of Promise, Inc.
To provide reading, math, and enrichment activities during the summer to elementary and middle school children. They enter the next year with hope, excitement and confidence.
Arizona – Mesa Data Center
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A New Leaf
To increase onsite access to supervised out-of-school STEAM learning experiences for under-resourced children and youth at the La Mesita housing community to help bridge the educational divide.
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Arizona Science Center
To provide engaging, hands-on STEM education programming to classrooms and communities across Mesa.
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Arizona Sustainability Alliance
To provide a hands-on, experiential education program that brings high tech “food computers” to junior high and high school students, teaching students about sustainable agriculture and computer science.
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Boys & Girls Clubs of the Valley
To enhance STEAM education for East Valley youth through improved technology and hands-on programming.
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Campo Verde High School
To provide students with an improved understanding of math concepts through programming and hands-on learning experiences.
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Dress for Success Phoenix
To support the launch of a Mesa satellite studio for women and youth to access technology and career support services to further their economic prospects.
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Eastmark High School Nursing Program
To provide technology resources to support patient-centered training for student nursing assistants.
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Eastmark High School Robotics Booster Club
To elevate STEM education across the community by launching robotics competitions in local schools, complete with comprehensive resources, state-of-the-art infrastructure and sustainable governance.
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Gilbert Classical Academy
To provide new equipment and tools in the school’s makerspace to increase interest in STEM activities for students and the community.
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Gilbert High School
To expand STEM programming with the purchase of wave resonance devices, generators and other equipment for AP Physics courses.
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House of Refuge, Inc.
To implement a new volunteer management system to efficiently recruit, track, schedule, and communicate with community volunteers to serve local homeless families.
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ICAN
To support after-school STEAM programming, building digital literacy and equity for underserved youth in Mesa.
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Maggie's Place
To provide enhanced IT infrastructure for internal teams, external partners and client engagement.
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Mesa Historical Museum
To provide new technology to digitize historical documents and photographs, and improve access for researchers, students and history enthusiasts.
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Mesa Public Schools
To empower secondary English and Language Arts teachers to effectively and ethically integrate GenAI tools in writing instruction, ensuring students harness these technologies for improved learning experiences.
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Oakwood Creative Care
To provide high-tech equipment for caregiver skills training, ensuring best practices for life-saving skills in the community.
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Porter Elementary School
To support expansion of a STEAM lab with new robotics and coding tools for hands-on learning, collaboration and problem-solving skills.
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Solid Rock Foundation
To provide new equipment and technology for Mesa teens to gain STEAM skills in recording and filmmaking, and showcase their work for the community.
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Superstition Springs Elementary School
To support equipment and programming for students to code versatile robots to solve constructive STEAM challenges that simulate real-world problems.
Georgia – Stanton Springs Data Center
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Camp Twin Lakes
To provide year-round programs that build strong communities of kids with illnesses, disabilities, and life challenges by providing opportunities for connectedness, belonging and STEAM learning outside of school.
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Carver Middle School
To provide updates to our nonfiction book selection for our science, technology, electronics, arts, math and computer needs.
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Jasper County Primary School
To provide an outdoor learning lab surrounded by ADA gardens for preschool-2nd grade scientists and space for community workshops.
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Newton College and Career Academy
To provide access to competitive robotics programs for every school (K-12) in Newton County Schools while promoting STEM education and STEM careers to students and their families.
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Newton County Foundation for Educational Excellence
To provide low-income families in Newton County with computers and access to the internet.
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Newton County Schools
To provide our middle school teachers with the tools necessary to implement STEM/STEAM in each of our six middle schools.
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Walker Park Elementary
To integrate the Lü Interactive Playground into our classrooms to support the growing emphasis on STEM education.
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Youth Middle School
To provide 20 Meta Quest 3 VR headsets to our computer science lab.
Idaho – Kuna Data Center
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Boys & Girls Clubs of Ada County
To expand technology and STEM equipment in two technology labs that will be accessed by thousands of low-income youth on an annual basis.
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Brighten Day Park, Inc.
To support the development of Brighten Day Park that will bring the community together in a place that symbolizes resilience, strength and joy, while also encouraging physical fitness and family interaction.
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Discovery Center of Idaho
To offer a curated science experience for students and teachers, featuring activities that extend learning beyond the classroom and reinforce scientific concepts at home.
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Friends of Zoo Boise
To provide a new education center to meet the demands for zoo STEAM programs that provide children with hands-on experiences and opportunities to learn about animals.
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Girls on the Run Treasure Valley
To expand accessibility of Girls on the Run programming to communities in Southwest Idaho by providing financial support to participants and teacher coaches.
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Idaho Film Society
To provide a virtual reality production lab for hands-on learning, empowering local students and filmmakers to build technical skills and create next-gen film and technology projects.
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Idaho Financial Literacy Coalition
To create a premier hub for financial literacy that leverages innovative technology to provide comprehensive resources and support that fosters community well-being and wealth creation.
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Kuna School District
To provide a K-12 track program for students in the Kuna School District, fostering year-round engagement, inclusivity and athletic development.
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Kuna School District Ross Pantry
To provide six nutritious, shelf-stable meals and two snacks each weekend for 110 to 282 K-12 students experiencing food insecurity, throughout each school year.
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LEARN-Lifelong Education and Aging Resource Network
To expand digital inclusion by adding a Digital Navigator who will integrate AI tools into tech education for older adults, enhancing learning outcomes and building digital confidence in the community.
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Special Olympics Idaho
To provide smartwatches for Special Olympics Idaho athletes and iPads for health screenings, enhancing accessibility and engagement in fitness and health programs for individuals with intellectual and developmental disabilities (IDD).
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The Cabin
To provide writing residencies led by professional authors, nurturing a love of reading and writing, promoting mental and emotional well-being, and empowering Idaho’s youth to discover their unique voices.
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The Peregrine Fund
To provide third-grade students in the Kuna School District with classroom visits to inspire a love of science and conservation through programs with live birds of prey.
Illinois – DeKalb Data Center
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DeKalb CUSD 428: Dr. Leroy A. Mitchell Elementary School
To provide access to Project Lead the Way STEM curriculum to students of the newly established Dr. Leroy A. Mitchell Elementary School, with the goal of developing critical skills and fostering community engagement.
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Hinckley-Big Rock CUSD 429
To procure earbuds that allow for real-time translation services between the school, students and families from diverse linguistic backgrounds.
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Indian Creek CUSD 425
To provide students with STEAM resources at the middle and high school, including 3D printers and supporting computers/software.
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Kishwaukee College Foundation
To integrate VR headsets into tutoring, athletics, and student involvement to enhance learning, improve athletic training and foster student engagement with immersive experiences.
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Northern Illinois University Foundation
To provide teachings on data analytics and visualization to the NIU STEAM Team to integrate into summer and after-school programs with underrepresented K-12 students.
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Opportunity House, Inc.
To enhance STEAM education for adults with disabilities through the Learning for Life program.
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Preservation of Egyptian Theatre, Inc.
To renovate the sound system for the historic Egyptian Theatre.
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Sandwich CUSD 430
To provide upgrades and add equipment for the STEM lab/makerspace, including a Makerspace Invention Wall from Sphero, a laser cutter, iPads and 3D printers.
Iowa – Altoona Data Center
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Altoona Public Library
To support the installation of a gear wall. Users construct structures on a magnetic wall with gears of variable sizes and colors. Chain reactions demonstrate the science behind machines and systems.
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Bondurant Farrar Community School District
To enable the communication arm of the school district to utilize multimedia technology to use versatile modes of sharing our story with the wider community.
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Bondurant Farrar Community School District
To leverage the power of virtual reality to enhance the learning environment and help students visualize concepts that are often abstract.
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Children and Family Urban Movement
To transform an unused office space into a makerspace for youth in our program that includes a STEM cart, art supplies, a 3D printer and technology.
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Class Act Productions
To provide upgraded light and sound technology to elevate show production values and allow for expanded design capabilities and increased learning for our Tech Titans on quality light and sound equipment.
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Friends of the Pleasant Hill Public Library
To provide access to an online learning resource to which supports learners from kindergarten through eighth grade.
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Girl Scouts of Greater Iowa
To provide hands-on STEAM programs to girls, making science and technology accessible while bridging gaps in resources and education, fostering local innovation and growth.
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Mitchellville Elementary
To provide two Vireo Gardens to leverage project-based learning using pre-designed ready-to-use lessons while fostering student engagement to teach, grow and connect.
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Polk County Agricultural Extension District, Master Gardener Program
To provide a 12’x20’ shed for sufficient storage to conduct events showcasing Master Gardeners’ mission of horticulture education in childhood learning.
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Southeast Polk Community School District
To provide real-time translation devices and translation guide systems to foster opportunities to partner with families and community members who speak languages other than English.
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Southeast Polk High School
To provide support to upgrade an out-of-date 3D printer that will keep the school current with industry standards and provide greater educational opportunities for our students.
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Swerve Outreach (Altoona Kids Cafe)
To provide programming from the Science Center of Iowa & Blank Park Zoo to provide at-risk youth with STEM learning opportunities, as well as purchase headphones for underserved students and update the website.
Missouri – Kansas City Data Center
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Boys & Girls Clubs of Greater Kansas City
To provide after-school programs, including Atomic Blast—our summer enrichment program—with STEAM education to 5,000 youth across 11 BGCGKC, utilizing modern technology and resources.
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Camp Encourage
To provide engaging STEAM activities for children on the autism spectrum, enhancing their camping experience and fostering creativity, teamwork and confidence in a supportive environment.
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Children’s Mercy Hospital
To further health equity and patient experience using virtual reality to simulate real-world interactions to achieve better patient outcomes.
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Frontier Schools Inc
To provide support for STEAM competitions for disadvantaged students at Frontier Schools by helping cover costs and fostering innovation.
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KC STEM Alliance
To strengthen and diversify the STEM pipeline by supporting innovative models of STEM learning, leading a strong cross-sector ecosystem and closing gaps in STEM education.
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LevelUp Kids, Inc.
To help Kansas City children stay in school by delivering free, onsite, comprehensive dental and vision care to 5,000 low-income children (ages 3-18).
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Mattie Rhodes Memorial Society
To provide digital literacy classes that teach basic computer skills in combination with English as a Second Language support to low-income immigrants in Kansas City’s Historic Northeast.
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Museum at Prairiefire
To break the poverty cycle for underserved Kansas City students by boosting confidence, ability and STEAM academic achievement, nurturing future STEAM careers.
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Pawsperity
To provide job training for parents in the in-demand, high-pay field of pet grooming, as well as comprehensive case management, to end their cycle of poverty.
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Platte County School District
To enrich education by integrating STEAM through engaging, hands-on experiences, empowering students to explore and create while developing critical skills necessary for their future success.
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Rebuilding Together Kansas City
To support the Kansas City community by providing essential home safety repairs and modifications for over 100 residents in need each year.
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Ronald McDonald House Charities of Kansas City
To incorporate video-remote interpreting through Propio in all our houses to improve communication with families that have limited English proficiency or that are hard of hearing.
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The Farmer's House Inc.
To prepare youth with developmental disabilities for employment using e-commerce, inventory control, and in-person sales technology in the context of three social enterprise retail markets.
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Veterans Community Project
To provide high-quality, well-developed, strategic services that enable veterans to meet the challenges of day-to-day living, resolve immediate crises and move toward permanent stability.
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WeCode KC
To empower underserved young adults, including single Black mothers, with CompTIA Security+ training and career development for sustainable tech jobs.
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Wonderscope Children's Museum
To expand STEAM activities like liquid nitrogen demos, 3D printing and robotics, engaging 215,000+ visitors yearly to foster creativity, critical thinking and problem solving.
Nebraska – Sarpy Data Center
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Access Period (Partnership 4 Hope)
To provide consistent access to free menstrual products for up to 2,500 Sarpy County students, alleviating expenses for families and removing barriers to health.
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African Immigrant Family Services Inc.
To expand AIFS’s STEAM program with career exploration, internships for high school students, parental digital literacy workshops and mental health support for youth.
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Applied Information Management Institute
To support the Youth in Tech program for students of the Papillion La Vista Community School District, sparking interest in STEM via fun, hands-on activities such as drone piloting and robotics.
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Bellevue Public Schools
To expand the library’s digital content to ensure all students see themselves and diverse perspectives represented in literature, fostering inclusion and empathy.
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Birchcrest Elementary School
To enhance the STEM program through extension activities, upgrading classrooms with a calming corner and flexible seating to support focused learning.
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ESU #3 – Gifford Farm Education Center
To expand the incubator program with updated incubators and materials, providing user-friendly equipment to improve incubation success and enhance classroom learning for students and teachers.
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Fontenelle Forest
To provide system updates of existing interactive touchscreens for our trail systems and raptor refuge to improve the visitor experience.
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Gretna Public Schools Foundation
To expand the STEAM education program, specifically focusing on coding, problem-solving and design thinking using Sphero robots.
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Kiewit Luminarium
To provide the community with hands-on learning, enhancing STEM education and inspiring careers in STEM fields.
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Papillion La Vista Community Schools Foundation
To enhance STEAM education by equipping PLCS high school students with drawing tablets and styluses for innovative art education, improving real world learning and expanding career opportunities.
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Papillion Public Library
To provide technology upgrades at PPL’s Digital Library at Papillion Landing to enhance the digital library experience.
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Springfield Community Foundation
To provide the Springfield Memorial Library with technology enhancements by integrating two 3D printers and four pieces of VR equipment.
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YMCA of Greater Omaha
To enhance the YMCA Summer Day Camp experience and other youth programs in Sarpy County, fostering creativity and critical thinking through hands-on LEGO STEAM activities.
New Mexico – Los Lunas Data Center
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Belen Consolidated Schools
To provide K-12 students hands-on experiments and lessons to engage with physics concepts, fostering critical thinking and a passion for STEM in an accessible, interactive way.
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Belen Consolidated Schools
To empower young women in STEM through hands-on projects in water conservation and AI technology, fostering leadership, innovation and a passion for science.
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Friends of the Los Lunas Public Library
To provide STEM exploration and learning for Los Lunas School students in first and second grade.
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La Vida Felicidad
To create new technology spaces and support STEAM education for adults with disabilities and young children.
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Lending a Paw Interact Club at Los Lunas High School
To support development of a food pantry and hygiene closet to address community needs and give students opportunities to gain hands-on work experience.
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Los Lunas High School
To create a podcasting studio for students to explore content creation while gaining important media-literate knowledge and skills.
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Los Lunas Schools
To support student engagement coding robots and hosting a robotic community challenge event.
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National Institute of Flamenco
To provide flamenco education in Valencia County communities that fosters cultural identity, promotes regular study and artistic expression, and supports community engagement.
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R4 Creating
To support training for middle school educators to develop leadership programs that empower students as STEM leaders and explore hands-on, immersive technology.
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UNM-Valencia Campus
To support three hands-on summer camps for Valencia County middle and high school students to engage in STEAM career exploration.
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Valencia County Literacy Council
To provide digital literacy education and technology access through a laptop and hotspot lending library that serves English and Spanish learners.
North Carolina – Forest City Data Center
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Boys & Girls Club of Cleveland County
To help kids build skills in collaboration, critical thinking, creativity, and communication while using VR to simulate real-world scenarios.
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Community Math Academy
To provide opportunities for students to gain knowledge and proficiency in math and use it to create a STEAM project.
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Earl Scruggs Center
To create new interactive exhibits in the museum that engage visitors and provide access to educational information.
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East Rutherford Middle School
To use STEAM education to empower students to learn about the environment and advocate for environmental sustainability in their community.
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Explore Forest City
To further enhance the learning experience of computer programming and robotics for students involved in the library’s STEM club.
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GTeam
To create a safe place in the Grahamtown community where youth have access to resources, educational classes, technology, and STEAM learning after school and on weekends.
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Henderson County Education Foundation
To support elementary teachers with coaching and hands-on science kits to integrate science and engineering practices into STEAM lessons.
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Historic Johnson Farm Foundation
To enable students and teachers in Henderson, Rutherford, McDowell, Cleveland, and Polk schools to work with experts to solve community problems by making creative products.
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Lynk Robotics
To establish a Mobile Robotics Growth Lab that connects students in rural Western Carolina with mentors and local businesses, fostering STEAM skills, leadership development and a growth mindset.
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McDowell County Schools CTE
To offer hands-on STEM learning and pathways to firefighting and EMT careers through the Emergency Services Academy and Inferno Firefighter Camp.
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RCS/REaCH Omegabytes Robotics
To create a STEAM career readiness program to assist students with a path for achieving their full potential by exposing them to exciting STEAM careers.
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Rutherford County Schools Education Foundation
To integrate artificial intelligence into classrooms and district operations, ensuring the district remains competitive and future-ready.
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Rutherford Outdoor Coalition
To further develop educational and stewardship opportunities in the Broad River watershed to empower a more resilient and sustainable Rutherford County.
Ohio – New Albany Data Center
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Columbus Metropolitan Library
To provide engaging, self-directed STEAM activities for ages 8-17 designed to spark innovation, skills acquisition and career interest at two libraries.
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Families Flourish Inc.
To equip the organization with hybrid meeting tools to facilitate seamless collaboration and connection between program and administrative teams, regardless of physical location.
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Jeanne B. McCoy Community Center for the Arts
To provide funding for educational arts programming, serving more than 4,000 K-12 students and supporting classroom workshops with professional artists and formative performance opportunities.
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Licking Heights Local Schools
To transform STEAM programming by creating a STEAM lab and summer camp that will inspire innovation, foster critical thinking and ensure equity for all students.
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Maryhaven
To equip individuals in recovery with technology and skills to apply for jobs, secure housing and gain independence, fostering long-term success and community enhancement.
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New Albany Neighborhood Bridges
To provide TI-84 graphing calculators and other school supplies for K-12 students who are underresourced.
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New Albany-Plain Local Schools
To provide a dedicated nature learning space at the Early Learning Center, which will provide a hands-on, immersive environment where young children can explore, learn and appreciate the natural world.
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The Dawes Arboretum
To provide a 40-passenger electric tram, cutting 104,000 kg of CO2 annually and using solar power to boost access and STEAM education for K-12 students.
Oregon – Prineville Data Center
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CASA of Central Oregon
To support Court Appointed Special Advocates (CASAs) for children in foster care in Crook County. In FY 2023-24, 83% of eligible children in care had the benefit of CASA’s advocacy.
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Central Oregon Trail Alliance
To provide key park features, including refurbishing the start deck, adding wood lips to the jumps, and improving drainage throughout the Prineville Bike Park.
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Children’s Museum of Central Oregon
To provide a dressed vehicle for our mobile museum, which brings hands-on STEAM education to underserved communities across Central Oregon through traveling exhibits and workshops.
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Crook County Historical Society/Bowman Museum
To provide an upgraded technology infrastructure to better serve the patrons of Prineville and ensure the safety and preservation of our archival collections.
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Crook County Kids, Inc.
To provide K through fifth-grade students with enriching out-of-school activities and providing families with a supervised program for their students.
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Crook County Parks and Recreation Foundation
To provide a spare bike fleet, maintenance, and method of transport for a variety of sizes for athletes to use for the season or when their bikes break down during the season.
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Crook County School District
To provide CCHS science classes with upgraded sensors to capture precise data on pressure, temperature, force and acceleration, motion, and other physical phenomena.
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Crook County School District
To provide two flight simulators for instruction at Crook County High School.
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Crook County Sheriff's Search and Rescue
To provide three Starlink Roam Mini Satellites, associated hardware and two years of satellite service. One for Command Trailer and two for rigs.
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Every Child Central Oregon
To provide essential tangible needs and community support to children and families impacted by foster care in Crook County through the My NeighbOR program, enhancing their stability, safety and well-being.
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Family Access Network Foundation
To provide for low-income children in Crook County through FAN’s client funds. Client funds allow our advocates the flexibility to address emerging needs in order to best serve vulnerable children and families.
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High Desert Food & Farm Alliance
To provide video conference capabilities in our new office that will foster an environment of inclusivity for our hybrid Board of Directors, Food Security Advisory and Agricultural Advisory Committees Meetings.
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High Desert Museum
To provide improvements to local STEAM education by engaging rural families in hands-on workshops that foster curiosity for local ecosystems and encourage sustained interest in STEAM fields.
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MountainStar Family Relief Nursery
To provide a new playground at our Prineville center. This playground will have interactive STEAM materials and a new fence around it for the safety of the children we serve.
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NeighborImpact
To provide fresh, nutritious food with low barriers to access to individuals facing food insecurity in Prineville and Crook County.
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Powell Butte Community Charter School
To provide a comprehensive elementary social studies curriculum and 10 LabQuest 3 STEAM field units, enhancing middle school STEAM education and meeting critical educational needs.
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SMART Reading
To provide reading support and books to keep for 180 kids at three sites in Prineville: Crooked River Elementary, Ochoco Head Start and Prineville Head Start. We will give away 2,500 books!
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Think Wild
To provide wildlife education, emphasizing applied science, conservation, native wildlife and hands-on field experiences, meeting NGSS.
Tennessee – Gallatin Data Center
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Borderless Arts Tennessee
To provide innovative opportunities for fourth- and fifth-grade classes to incorporate dance, visual arts, and writing into STEM areas related to space and engineering.
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Friends of Gallatin Miracle Park
To create a dedicated outdoor classroom space in the park where groups can explore, discover and connect with nature.
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Friends of the Gallatin Public Library
To provide a flagship STEAM education program—Girls Who Code—that empowers female students with the skills and knowledge to succeed in an ever-evolving world.
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Gallatin Day Care Center
To procure STEM-based learning equipment for the playground that will help children develop skills during after-school programming.
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Hendersonville High School
To engage elementary students in hands-on robotics activities, including a battle bots arena and R2D2, that will be utilized during Math and Science Nights at local schools.
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Historic Downtown Gallatin, Inc.
To revitalize the oldest silent movie theater in the state with a state-of-the-art sound system, unlocking new opportunities for high-quality shows and revitalizing downtown.
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Howard Elementary School
To create an outdoor learning area for classroom grades K-5 students to explore and discover the wonders of science, technology, engineering, art and math.
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Liberty Creek Elementary
To establish a school competition robotics team where students design, build and compete with robots year-round, fostering creativity, innovation and technical skills.
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Millersville Elementary School
To connect students with virtual reality tools designed to ignite curiosity and support exploration of the world around them.
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Sumner County Schools CTE
To empower elementary and middle school students by providing them with vital computer science skills through engaging, hands-on projects.
Texas – Fort Worth Data Center
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Big Brothers Big Sisters Lone Star – Greater Tarrant
To connect senior citizens and youth through technology to foster digital literacy, intergenerational bonds and prepare individuals for the digital future.
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Fort Worth Botanic Garden
To expand annual programming that provides high-quality, free STEAM education to students who have less access to these resources, through a science fair and monthly programming.
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Community Healing And Mental Health Project, Inc.
To bring mental health support to underserved communities, the project will offer immersive therapeutic experiences to help reduce stress, manage anxiety, and build coping skills using virtual reality group counseling and educational workshops.
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Fort Worth STEAM Academy
To provide STEAM camps that ignite student interest, confidence, and academic performance in science, technology, engineering, art and math, preparing them for future careers in these fields.
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Junior Achievement of the Chisholm Trail, Inc.
To provide programming that ignites curiosity, inspires futures and connects middle school students with local businesses, providing hands-on experiences and STEAM career insights that empower informed choices and unlock their full potential.
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Key School & Training Center
To expand programming and secure resources that support specialized instruction and opportunities for students in the areas of science, technology, engineering and digital arts production.
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Maroon 9 Community Enrichment Organization
To provide an eight-week summer program for teens in underserved communities using STEAM enrichment to teach digital storytelling, media production, use of the arts to address important community topics, and enhance college/career readiness.
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Mayfest, Inc.
To increase access for underserved students to participate in STEAM opportunities at Mayfest, including conservation, robotics, drones, science, and visual & performing arts.
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Performing Arts Fort Worth’s Children’s Education Program at Bass Performance Hall
To provide STEAM education for ~68,640 students in grades one to 12 and teachers from across North Texas by providing accessible, admission-free, curriculum-related arts education programs.
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Resources Inspiring Success and Empowering
To empower girls in foster care with the opportunity for STEM discovery, combining classroom learning, hands-on experiences, role model exposure, and community involvement to inspire STEM careers.
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River Legacy Foundation
To expand River Legacy’s Nature Center with a traveling exhibit in 2025 called the Art and Science of Arachnoids, featuring 100 spiders and hands-on activities.
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TCU
To provide weeklong STEM summer camps to 60 third-sixth-grade students, empowering them to explore, learn, and grow in mathematics and science.
Texas – Temple Data Center
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Baylor Scott & White Central Texas Foundation
To provide Voice to the Voiceless innovative technology via a multi-mode platform that helps eliminate barriers and ensures the best possible care for hospital patients who are unable to speak or communicate clearly.
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Cultural Activities Center
To provide the Cultural Activities Center with additional programs where children can learn and explore all forms of art, ultimately expanding their ability to grasp STEAM-related topics.
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Kennedy-Powell Elementary
To provide teachers with LEGO Learning Lab coding kits to integrate STEM into various subjects, providing students with a well-rounded, hands-on educational experience.
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Temple Children's Museum
To provide a STEAM-based traveling museum that offers programming to local school districts and low-income neighborhoods.
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Temple College
To explore and navigate AI in higher education by enhancing the student learning experience and by creating a yearlong exploratory program of research and experimentation with AI tools and platforms, making Temple College a leader on AI in our community.
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Temple Independent School District
To provide adaptable tech to enhance access to the repository of printed information in the community for students and individuals of all ages with print disabilities such as visual impairments, learning disabilities and dyslexia.
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Temple Independent School District
To support technological use of sonograms in this multifaceted therapeutic solution and provide the highest quality of speech therapy for those with speech, voice and swallowing disorders.
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Temple Independent School District
To bring Smartboard technology to Take Flight Dyslexia Classrooms to enhance learning, improve student outcomes, and support personalized instruction for dyslexia learners.
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Temple ISD Special Education
To provide digital training videos, virtual meetings, in-person onboarding, and online resources to address the critical need of professional development for special education teachers.
Utah – Eagle Mountain Data Center
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Alpine School District
To support the creation of a district makerspace for teachers and librarians to use, educating them on tools and giving them ideas and lesson plans about how they can incorporate STEAM activities in their own spaces.
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Cedar Valley High School
To elevate the commercial photography program with industry-grade equipment, fostering students’ communication, creativity and problem-solving skills.
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Cedar Valley High School
To provide high-interest books for students with reading disabilities that empower them to explore their world, cultivate their imaginations and increase their reading ability.
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Cedar Valley High School
To support development of an LED wall for teaching and using turnkey virtual production for students to gain cutting-edge industry practices.
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Community Action Services and Food Bank
To use food inventory tracking technology to educate and incentivize healthy food choices among those experiencing food insecurity, helping to manage or reduce the risk for chronic health conditions.
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Desert Sky Elementary School
To create STEM bins to enhance hands-on learning and provide opportunity for students to collaborate, create, and explore various forces of motion and counting scenarios.
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Eagle Mountain Arts Alliance
To establish a weekly outdoor learning space where students of all ages can come together to enhance their literacy skills, explore new art techniques and collaborate on community-focused charitable projects.
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Eagle Mountain Performing Arts Coalition
To enhance the quality of performing arts in Eagle Mountain through improved sound, lighting and audience participation.
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Ella Rises
To give high-impact STEAM experiences and events to young women of diverse backgrounds and help them explore STEAM career fields.
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Frontier Middle School
To develop integrated learning spaces for grades seven to nine and support professional development for teachers.
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Frontier Middle School
To create a STEAM makerspace to enhance access and utilization for all students, allowing them to engage in real time with visual instructions.
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Hidden Hollow Elementary School
To give students the opportunity to develop STEM skills with robotics.
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Introducing Tomorrow
To help empower girls in grades eight to12 to explore STEAM careers by connecting one-on-one with female professionals, inspiring them to see limitless future possibilities in every industry.
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Just for Kids of Utah County, Inc.
To support new innovative professional animated digital projection scenery and enhanced audio to help transport audiences into the land of productions technologically.
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Oak Canyon Junior High School
To enable students with severe special needs to access junior high science standards through manipulatives and visual examples.
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Saratoga Shores Elementary School
To support professional development through new technology for recording and analyzing teaching practices, improve student engagement, and demonstrate commitment to innovative teaching methods.
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Springville Museum of Art
To support online teacher professional development for arts teachers and virtual field trips for students to explore museum exhibitions.
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Spy Hop Productions
To provide youth with free media arts education in film, music, audio, and design through in-class presentations, intensives, assemblies and STEM festivals.
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Thanksgiving Point Institute
To provide STEM education community programs in partnership with local indigenous communities.
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The Penny Project
To leverage technology and innovative tools to empower college-eligible youth to pursue STEAM careers and inspire younger students to explore STEAM education.
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The Sharing Place
To provide grief support services to children, teens, and their families after the loss of a loved one in Utah County.
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Timpanogos High School
To advance STEAM education, focusing on teaching computer programming and digital simulation to represent diverse students in virtual environments.
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United Way of Utah County
To support digital literacy education for individuals without technology access and computer skills.
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Utah Schools for the Deaf and Blind Education Foundation
To provide deaf and blind youth with assistive technology to enhance educational learning and bridge the gap caused by hearing loss or visual impairment.
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Utah STEM Foundation
To support Utah STEM Fest 2025 activities and hydroponics programming.
Virginia – Henrico Data Center
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Children's Hospital of Richmond
To enhance the patient experience with VR by stimulating movement and imagination, providing opportunities for relaxation and stress reduction, and supporting patients of all abilities in play and healing.
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CodeVA
To develop a modular STEM learning program for after-school settings, providing learners with hands-on experiences in coding, engineering, and robotics to build critical 21st-century skills.
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Deep Run High School Robotics Booster Club
To further develop cybersecurity education to build a safer community in today’s world.
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Girls For A Change
To bridge the digital divide and equip Black girls with the essential digital literacy education and resources they need to thrive.
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Greater Richmond Fit4Kids
To provide STEAM education by building three new learning gardens that lead to scientific exploration and the adoption of healthy habits including increased consumption of fresh fruits, vegetables and water.
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Henrico Education Foundation
To level up Esports opportunities for Henrico students by establishing Esports clubs in three high schools to boost engagement, attendance, and STEM skills while fostering teamwork and career readiness.
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James River Association
To secure tangible STEM learning tools that will enable JRA to engage with students across the Richmond region and bring watershed concepts to life.
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Lewis Ginter Botanical Garden
To fully integrate technology into the garden’s conservatory, creating opportunities for immersive visitor experiences and infrastructure that will enable the garden to better care for its collections.
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Metropolitan Business League
To empower youth in Virginia with the skills and confidence to become future entrepreneurs through innovative teaching and hands-on experiences in STEM and business.
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Metropolitan Richmond Sports Backers
To develop an instructional space and provide critical technology to connect the community to Sports Backers’ Active Living Hub, a gathering place that will house active living initiatives.
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Partnership for the Future
To boost connectivity for speech and debate competitions at local middle and high schools by obtaining laptops and hot spots to ensure smooth tournaments and less Wi-Fi inconsistency.
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Richmond Symphony
To create a STEAM makerspace that facilitates the creation of new musical compositions through technology for young composers in Henrico County and across the Richmond region.
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Science Museum of Virginia Foundation
To explore the impact of AR/VR technologies on the future of architecture and construction careers with MiX teens/museum guests and expand access to AR/VR technologies for the museum’s diverse guests.
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The Richmond Forum
To boost connectivity for speech and debate competitions at local middle and high schools by obtaining laptops and hot spots to ensure smooth tournaments and less Wi-Fi inconsistency.
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VCU School of Business Foundation
To introduce virtual reality learning modules and credentials to advance middle school STEM education and increase student problem-solving skills.
Denmark – Odense Data Center
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Børnenes Kontor Odense
To support Børnenes Kontor in Odense to improve their social and digital media presence to ensure high visibility and effective communication with their target groups.
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Danmarks Jernbanemuseum
To support Danmarks Jernbanemuseum’s project “Power up the Railway,” which aims to increase the understanding of students in the City of Odense of natural science pertaining to electricity and its distribution from generator to consumer.
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Det Kærlige Måltid
To support Det Kærlig Måltid in preparing and delivering nutritious meals for families with children suffering from illness.
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Enghaveskolen
To provide inclusive support to students with special needs, ensuring equal access to STEAM tools and resources, thereby enabling them to develop their skills and creativity on a level playing field with their peers.
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Lumby Skole
To support Lumby Skole in developing its technological resources, with a focus on supporting the green transition, ultimately benefiting both the school’s teaching and the local community.
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Matematikcenter
To support Matematikcenter in developing a sustainable use of artificial intelligence on Matematikcenter’s digital platforms, thus using new technology to help young people with math difficulties
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Næsby Boldklub
To support the establishment of a preschool activity club in Næsby facilitated by Næsby Boldklub in collaboration with local preschools.
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Nørrebjergskolen
To support Nørrebjergskolen installing an Active Floor to create an alternative to “the classic classroom,” where students with special needs can be supported in their development through play, movement and learning.
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Polarstjernen – Blå Spejdere
To support the making of a trailer equipped with solar panels, providing a self-sufficient source of electricity and transportation for our equipment, enabling seamless operation even in areas with limited access to power.
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Rasmus Rask Skolen
To establish an interactive STEM play area that fosters physical activity, active learning, and social connection among neighborhood children during non-school hours, serving as a vibrant community hub.
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Rosengårdsskolen
To support the establishment of a modern makerspace and technology teaching lab at Rosengårdskolen to promote creativity and inspire students to work with creative technologies.
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Teknologiskolen
To support the establishment of an engaging STEAM lab for the after-school technology learning program with Teknologiskolen at Rosengårdskolen.
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UCL – Erhvervsakademi og Professionshøjskole
To support the creation and application of VR-based learning modules, which employ GenAI to create lifelike scenarios and allow students to practice and improve soft skills, including pitching, conflict resolution and teamwork.
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Valhalla Warriors – Odense Kørestolsrugby
To support the organisation’s collaborative effort with Scleroseforeningen, promoting active participation of their members in wheelchair rugby, and showcasing the opportunities available for an active lifestyle as a wheelchair user.
Ireland – Clonee Data Center
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Bohermeen National School
To create a STEAM makerspace that allows students and local retirees to collaborate with technology and learn about their local area simultaneously.
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Carnaross National School
To develop STEAM in all classes by ensuring students are provided with fun, interactive lessons using high-quality digital resources.
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Coláiste De Lacy
To create an inclusive STEAM workspace to enhance arts education for all students at Coláiste De Lacy, and to promote inclusivity with local primary schools in Ashbourne.
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Coláiste Rioga Secondary School
To support the "In my backyard: Our environment and how to mind it” project, which aims to explain to students how our local environment and climate change over time, and what small steps they can take to help.
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Dangan National School
To grow Dangan National School’s FIRST LEGO League project, connecting their students’ love of LEGO with STEAM subjects using a structured and progressive approach.
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Kilmessan Mixed National School
To enhance local STEAM education by using outdoor resources to inspire hands-on learning and foster environmental stewardship among students.
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Meath County Council
To pilot a programme to develop understanding about telecommunications and connectivity as well as smart-city elements in a fun and creative way.
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Navan Educate Together National School
To fund new classroom robots that will enhance teaching and learning in the STEAM curriculum.
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Acquired Brain Injury Ireland
To equip the Meath Clubhouse with specialised rehabilitation technology and resources, empowering brain injury survivors to enhance their recovery and build stronger connections within the community.
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Rathbeggan National School
To fund robotics kits and hands-on workshops for students and teachers that will inspire creativity, critical thinking and STEAM skills through FIRST LEGO League.
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Réalt na Mara Girls National School
To develop students’ knowledge and appreciation of their local beach, environmental issues and community groups through STEAM activities on new tablets.
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Rehab Group
To integrate STEAM equipment with sensory tools, creating an inclusive learning environment for students with disabilities, and improving focus, reducing anxiety and enhancing academic success.
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St. Fiach’s National School
To establish St. Fiach’s as a digital archive for local projects, preserving heritage through digital storytelling and showcasing student work, connecting generations, and enhancing student content creation.
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St Joseph’s National School. Mulhussey
To introduce a dyslexia programme to the school by funding new assistive technology that can help ensure that all children have an equal opportunity to learn.
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St. Patrick’s National School
To build 21st century skills, one LEGO brick at a time, by empowering creativity, problem-solving and computational thinking in every classroom.
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Trim Family Resource Centre
To enhance digital, social, and educational opportunities for community groups through investing in a whiteboard and speaker system and offering after-school STEAM workshops with LEGO SPIKE.
Sweden – Luleå Data Center
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Alviksskolan, Antnässkolan, Ersnässkolan och Måttsundsskolan Luleå
To support the build of mobile VR stations, providing an engaging and interactive 3D environment for students to explore the world, technology and science. This initiative aims to bring the school’s vision of exciting and enjoyable knowledge acquisition to life, leveraging the power of virtual reality to inspire young minds.
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Bodens stadsbibliotek
To support the development of the city library’s capacity to provide professional development and community engagement through program activities in the use of digital technology.
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Förskolan i Luleå kommun
To support the further development of the preschool’s work with digital learning environments and digital storytelling, thereby continuing to provide opportunities to enhance digital competence and language-developing digital initiatives.
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Hertsöskolan, Luleå kommun
To purchase technology equipment, ensuring equal access to digital tools for all students to explore and utilize digital tools in crafts and technology, promoting a culture of innovation, creativity and inclusivity throughout the school.
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Luleå Makerspace
To update the association’s makerspace with modern equipment, including computers and 3D printers, to inspire a new generation of tech enthusiasts and provide a cutting-edge creative space for the community.
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Maker Norr, Övertorneå Makerspace
To support the Boden RobotFest 2025, an event featuring competitions in robotics, automation and mechatronics. It aims to increase knowledge and inspire the exploration of modern technology and creative innovation.
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Näsbyskolan, Kalix kommun
To support Näsbyskolan's project "Technology and Science for Tomorrow", a comprehensive initiative aimed at elevating STEM education through innovative learning environments, including a makerspace and technology lab.
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Rutviksskolan, Luleå kommun
To establish a vibrant digital creation space at an after-school center, providing an inspiring and innovative space where students can unleash their creativity, curiosity and imagination, exploring new ideas and developing essential skills through hands-on engagement with digital technology.
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Stadsöskolan, Luleå kommun
To equip Stadsö School with digital boards to enhance teaching and create a modern and inclusive learning environment for future innovators.
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Tunaskolan, Luleå kommun
To establish an educational program utilizing virtual reality, providing newcomers with an innovative platform to enhance language learning and supporting returning individuals in improving their physical health, all through immersive and engaging experiences.
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Vågens förskola AB
To support the preschool’s work to create a comprehensive STEAM approach, engaging young children and educators in hands-on experiences with digital tools, programming and critical thinking.

