Congratulations to the 2026 Meta Data Center Community Action Grants recipients

Our grants are available to projects that address critical community needs by putting technology to use for community benefit, enable people to build strong, sustainable communities, and/or improve local science, technology, engineering, arts and mathematics (STEAM) education.

Select a location to learn more

Scroll left and right to view locations in North America and Europe

Meet the 2026 grant recipients

North America

  • Alabama – Huntsville
  • Alabama – Montgomery
  • Arizona – Mesa
  • Georgia – Stanton Springs
  • Idaho – Kuna
  • Illinois – DeKalb
  • Indiana – Jeffersonville
  • Iowa – Altoona
  • Louisiana – Richland Parish
  • Minnesota – Rosemount
  • Missouri – Kansas City
  • Nebraska – Sarpy
  • New Mexico – Los Lunas
  • North Carolina – Forest City
  • Ohio – Bowling Green
  • Ohio – New Albany
  • Oregon – Prineville
  • South Carolina – Aiken
  • Tennessee – Gallatin
  • Texas – Fort Worth
  • Texas – Temple
  • Utah – Eagle Mountain
  • Virginia – Henrico
  • Wyoming – Cheyenne

Europe

  • Denmark – Odense
  • Ireland – Clonee
  • Sweden – Luleå

Location:

Alabama – Huntsville Data Center

  • Downtown Huntsville, Inc.

    To celebrate America’s 250th anniversary through a large-scale downtown festival featuring live music, historical portrayals and a local artisan market.

  • Drake State Technical College Foundation Inc.

    To expand technology access for students by providing a dedicated fleet of laptops for digital research, virtual labs and collaborative STEAM coursework.

  • Girls Inc. Huntsville

    To introduce K–8th grade girls to foundational artificial intelligence concepts through hands-on coding, machine learning modules and university-level mentorship.

  • Huntsville Botanical Garden

    To provide accessible nature-based STEM programming and field trips at no cost for schools across North Alabama that would otherwise not have access.

  • Huntsville City Schools

    To launch enhanced STEM labs across district middle schools, providing Project Lead The Way training and equipment to foster student robotics and engineering skills.

  • Madison Visionary Partners

    To modernize wireless infrastructure in Madison’s historic district, providing secure high-speed connectivity for public safety, local businesses and community festivals.

  • U.S. Space & Rocket Center Education Foundation

    To bring complex STEM concepts to life for students through immersive virtual reality field trips focused on aviation physiology and engineering principles.

  • University of Alabama in Huntsville

    To launch a specialized Cyber Operations program that creates educational pathways for community college students to enter Madison County’s high-demand cybersecurity workforce.

Alabama – Montgomery Data Center

  • Alabama Shakespeare Festival

    To provide 2,500 public school students with curriculum-based arts experiences and cast talkbacks that bridge the gap between creative arts and academic success.

  • Brantwood Children’s Home

    To modernize child welfare services through centralized case management software that improves the tracking of medical, educational and therapeutic data for foster youth.

  • Brewbaker Primary School

    To launch an early-learning STEM classroom that introduces primary students to foundational robotics and problem-solving skills for future career readiness.

  • Girl Scouts of Southern Alabama

    To equip a dedicated STEM Lab in Montgomery that provides no-cost robotics, coding, and engineering programs to 500+ girls from underserved and rural areas.

  • MAP360

    To install sustainable solar-powered lighting for downtown murals while providing high school students with hands-on technical workshops in lighting design.

  • Montgomery Preparatory Academy for Career Technologies

    To transform a high school classroom into a digital innovation center where students and families engage in hands-on coding, robotics and cybersecurity training.

  • Percy Julian High School

    To facilitate community events that connect parents and business leaders with AI-certified students to demonstrate the local economic impact of artificial intelligence.

  • Peter Crump Elementary School

    To establish a school makerspace equipped with robotics and coding kits to foster critical thinking and provide technology coaching for new educators.

  • The Pivot Path

    To establish Montgomery’s first dedicated adult computer lab, providing 150+ learners annually with workforce-ready digital literacy and GED support.

  • Wilson Elementary

    To integrate portable interactive projectors into kindergarten through 5th-grade classrooms to create collaborative, multisensory learning environments.

Arizona – Mesa Data Center

  • Arizona Science Center

    To provide underserved students with five weeks of immersive STEM education covering space exploration, forensics and aviation engineering.

  • Cultural Coalition, Inc.

    To remove financial barriers for youth in low-income housing by providing daily access to robotics, digital tools and professional STEAM mentorship.

  • Education Empowers Inc.

    To bridge the digital divide for 200 underserved youth through hands-on drone piloting, autonomous programming and statewide STEM competition training.

  • Encircle Families

    To enhance accessibility for families of children with disabilities through real-time translation technology, multilingual headsets and upgraded digital infrastructure.

  • Future for KIDS

    To build academic confidence for 140 underserved students through weekly mentor-driven STEAM activities, including engineering challenges and stop-motion animation.

  • Gateway Polytechnic Academy – Queen Creek USD

    To empower students of all abilities by using iPads and specialized communication software to provide nonverbal learners with a digital voice.

  • Highland Hawkbots Boosters – Gilbert Public Schools

    To expand a championship-winning robotics program, providing the resources and entry fees for students to master competitive engineering and systems thinking.

  • Mesa For All

    To expand a specialized technology camp where neurodivergent youth gain ASU micro-credentials in game design, 3D modeling and robotics.

  • Queen Creek Unified School District

    To revolutionize career readiness by installing VR hubs in every high school, providing students with immersive, hands-on training for high-demand technical trades.

  • South Valley Junior High School – Gilbert Public Schools

    To inspire a district-wide STEM pathway by launching student-led drone clubs that teach 5th and 6th graders the principles of flight, coding and engineering.

  • Teaching and Learning Department – Mesa Public Schools

    To empower students to refurbish over 300 computers while providing digital literacy and AI safety training to 500 underserved community members.

Georgia – Stanton Springs Data Center

  • Atha Road Elementary School

    To establish a dedicated STEM makerspace where students use hands-on tools to develop 21st century skills in creativity, critical thinking and collaboration.

  • Camp Twin Lakes

    To provide adaptive STEAM learning and scholarships for children with serious illnesses and disabilities, fostering resilience through inclusive science education.

  • Eastside High School FFA

    To establish a student-managed, fully automated hydroponic farm that utilizes mobile-controlled technology to teach modern precision agriculture and sustainable food systems.

  • Flint Hill Elementary

    To transform traditional instruction through a virtual reality initiative that delivers immersive, curriculum-aligned global field trips directly into the classroom.

  • Flint Hill Elementary

    To transform traditional instruction through a virtual reality initiative that delivers immersive, curriculum-aligned global field trips directly into the classroom.

  • Jasper County Middle School

    To prepare 7th-grade students for future financial independence through real-world applications of budgeting, savings and economic systems.

  • Morgan County 4-H

    To spark curiosity in science and engineering through a youth-led club that uses LEGO Education bundles to explore real-world problem-solving.

  • Morgan County Charter Schools

    To fuel innovation across all grade levels by equipping every classroom with immersive VR kits, professional design tablets and advanced robotics tools.

  • Newton College & Career Academy

    To enhance regional robotics performance by establishing a countywide VEX league and providing elite teams with access to national signature competitions.

  • Newton County Schools

    To remove physical barriers to literacy by deploying digital scanning pens that provide instant audio support for students with reading difficulties.

  • Social Circle City Schools

    To bridge the gap between education and the local economy through hands-on simulations that develop essential financial literacy and workforce readiness skills.

  • Walker Park Elementary

    To deepen conceptual understanding of ecosystems and engineering by integrating multi-sensory VR simulations that support diverse learning styles.

  • Youth Middle School

    To build a secure, enterprise-grade VR infrastructure that enables safe and efficient delivery of immersive virtual field trips across the entire student body.

Idaho – Kuna Data Center

  • Boys & Girls Clubs of Ada County

    To provide 500 students across five school-based sites with portable, classroom-ready STEAM kits that deliver consistent, high-quality lessons in engineering, science and coding.

  • Children’s Museum of Idaho

    To enhance the Reach for the Stars planetarium with interactive light-based exhibits.

  • College of Western Idaho Foundation

    To expand digital and AI literacy for Ada County adults through community-based classes and library partnerships that build workforce-aligned skills and online safety awareness.

  • Falcon Ridge Charter School

    To establish a STEM learning lab where 6th-8th-grade students utilize drones and 3D printers to design, prototype and present solutions for real-world challenges.

  • Fremont Middle School

    To advance student engineering skills by equipping the robotics program with a professional competition field for VEX V5 challenges and regional tournament participation.

  • Giraffe Laugh, Inc.

    To empower low-income children ages 0-7 with foundational STEM education through updated digital microscopes, aircraft engineering kits and inquiry-based learning tools.

  • Idaho Financial Literacy Coalition

    To deliver virtual professional development to Idaho educators by connecting them with financial experts to strengthen statewide instruction in personal finance and cybersecurity.

  • Kuna High School – Physical Science Department

    To equip students with advanced physical science tools to visualize and apply complex concepts like kinematics, radiation and atomic structure through inquiry-based experimentation.

  • Lifelong Education and Aging Resource Network (LEARN)

    To provide older veterans and their caregivers with peer-to-peer digital navigation support and AI-enhanced training to improve health care access and reduce scam vulnerability.

  • Ross Pantry-Kuna School District

    To sustain and expand the Weekend Backpack Program, providing over 600 local students facing food insecurity with reliable, nutritious meals during non-school hours.

  • St. Luke’s Children’s Hospital

    To launch an innovative STEAM Lab for pediatric patients, utilizing VR headsets and 3D printers to provide high-quality educational engagement and emotional healing during treatment.

Illinois – DeKalb Data Center

  • DeKalb County Farm Bureau

    To provide families with hands-on science kits and inquiry-based resources that increase community understanding of the local agricultural industry.

  • DeKalb County History Center

    To create an interpretive agricultural trail and working garden that connects the community to local history through outdoor STEM learning and food donations.

  • DeKalb Community Unit School District #428

    To launch an immersive Project Lead the Way STEM curriculum that engages middle school students in real-world problem-solving and career exploration.

  • Fox Valley Community Services

    To upgrade care coordination technology and digital tools to enhance the efficiency, accuracy and quality of in-home support for local seniors.

  • Genoa – Kingston Middle School

    To establish a Digital Twin Lab where students use VR and 3D scanning to bridge the gap between virtual design and physical prototyping.

  • Girl Scouts of Northern Illinois

    To inspire girls to explore aviation science and technical leadership through hands-on drone flight operations and safety training.

  • Hinckley – Big Rock High School

    To empower students to document community life and preserve local history while building professional skills in photography and digital design.

  • Malta Township Public Library

    To expand community access to 3D printing and interactive learning stations that foster digital literacy and creative problem-solving for all ages.

  • Northern Illinois University Foundation

    To transform the local prairie into a living learning lab where K–12 students and educators conduct hands-on environmental research and STEM inquiry.

  • Opportunity House

    To establish a specialized STEAM lab that provides adults with intellectual and developmental disabilities hands-on opportunities to build vocational and critical thinking skills.

  • Sycamore Champions Foundation

    To equip high school students with essential leadership and employability skills through direct mentorship and interactive sessions with local industry leaders.

  • Sycamore Middle School

    To modernize learning spaces with tools, equipment and technology to prepare students for technical careers.

Indiana – Jeffersonville Data Center

Iowa – Altoona Data Center

  • Bondurant-Farrar Community School District

    To equip teachers with AI resources, Bondurant-Farrar CSD partners with the Science Center of Iowa for tailored professional development and classroom materials.

  • Bondurant-Farrar Morris Elementary

    To boost literacy and STEM, Morris Elementary will provide Yoto audio players and high-quality audiobooks for kindergarten classrooms, supporting independent learning.

  • Caring Hands Outreach Center

    To nourish at-risk youth, Caring Hands Outreach Center will provide free meals during HERD Round Up Nights, supporting restorative diversion programming.

  • Children and Family Urban Movement

    To provide academic enrichment, CFUM’s Awesome Summer Days offers a free 10-week summer program with STEAM and experience-focused activities for youth.

  • Girl Scouts of Greater Iowa

    To inspire future builders and creators, Girl Scout Camp Build introduces middle school girls to skilled trades through hands-on construction and teamwork at camp.

  • ICON Water Trails

    To blend nature and storytelling, ICON’s Water Trails introduces young children to Iowa’s waterways through interactive outdoor experiences and books.

  • Iowa Center For Economic Success

    To empower small business owners, the Iowa Center provides coaching, lending, and tax services to help Iowans launch and grow businesses in Eastern Polk County.

  • Iowa Conservation Education Coalition

    To engage students in conservation, ICEC supports digital game design competitions and educator training, connecting real-world Iowa challenges to STEAM learning.

  • ISU Extension and Outreach – Polk County

    To enable inclusive gardening, four accessible raised brick beds will be rebuilt at the Enabling Garden, supporting volunteers of all abilities.

  • Living History Farms

    To advance STEAM education, Spark! Lab offers hands-on agricultural invention activities for children and families, fostering creativity and problem-solving.

  • Science Center of Iowa

    To create innovation skills, the AI Foundations program brings hands-on AI and machine learning workshops to students and teachers in Southeast Polk and Bondurant-Farrar schools.

  • Southeast Polk Community School District

    To foster student research and innovation, Southeast Polk will support participation in the Iowa State Science + Technology Fair for grades six through 12.

  • Southeast Polk Four Mile Elementary

    To empower students, Four Mile Elementary will integrate VR headsets for immersive, hands-on learning experiences across STEAM subjects.

  • Southeast Polk High School

    To upgrade classroom computers, Southeast Polk High School will purchase new stations for Project Lead The Way engineering classes, replacing outdated equipment.

  • Southeast Polk Mitchellville Elementary

    To enhance STEM education, Mitchellville Elementary will add a laser cutter and VR headsets, expanding access and innovation for all students.

Louisiana – Richland Parish Data Center

  • Delhi Elementary School

    To design a modern STEM environment that fosters student collaboration and fuels curiosity through a creative, open learning space.

  • Delhi High School

    To boost math and science engagement by linking basketball performance data and the physics of sound to real-world statistical analysis.

  • Delhi Middle School

    To modernize the school library with updated digital research systems, collaborative furniture and high-interest books to strengthen academic growth.

  • Holly Ridge Elementary School

    To integrate virtual reality instruction into the K–8 curriculum to simplify complex STEAM topics through immersive, hands-on exploration.

  • Louisiana 4-H (Richland Parish)

    To expand technology access for rural youth through drone engineering, precision agriculture concepts and interactive STEM learning.

  • Mangham Elementary School

    To create an integration lab where students bring literature to life through robotics, engineering design and creative problem-solving.

  • Mangham High School

    To enhance STEM learning safety and equity through the installation of 3D printers, accessible lab stations and advanced biological study equipment.

  • Mangham Junior High School

    To expand computer science education through hands-on application of micro-bit coding, robotics design and 3D printing technology.

  • Rayville Elementary School

    To establish a dedicated STEAM Coordinator role to provide 350+ students with hands-on technical instruction and teacher coaching.

  • Rayville High School

    To modernize science laboratory infrastructure with digital airflow monitoring, smartboard technology and precision instruments for advanced scientific inquiry.

  • Rayville Junior High School

    To launch a VR learning environment that enriches core subjects and provides rural students with interactive career simulations and global field trips.

  • Start Elementary School

    To equip students with mixed-reality creative tools and haptic controllers to master digital storytelling, 3D art and community-focused innovation.

Minnesota – Rosemount Data Center

  • Dakota County Technical College Foundation

    To remove academic barriers for low-income students by providing reliable laptop loans that ensure equal access to higher education and workforce preparation.

  • District 196 Foundation

    To eliminate hunger-related learning barriers by providing consistent weekend and school-break meal support for students in the Rosemount community.

  • Eagan Community Foundation

    To strengthen community resilience by developing a cohort of 15 local leaders equipped with skills in collaborative problem-solving and inclusive leadership.

  • Eagan Community Foundation

    To strengthen community resilience by developing a cohort of 15 local leaders equipped with skills in collaborative problem-solving and inclusive leadership.

  • Independent School District #196: Rosemount-Apple Valley-Eagan

    To standardize instructional technology across 20 school sites using advanced feedback devices that streamline rehearsal workflows and improve differentiated learning.

  • Rosemount High School

    To transform the computer science classroom into a tech-enhanced collaborative hub with large-format displays and flexible seating that mirrors professional STEM environments.

  • Rosemount High School Foundation

    To modernize equipment in educational electives and launch a vertically aligned STEAM lesson pathway for students across grades 4–12.

Missouri – Kansas City Data Center

  • Boys & Girls Clubs of Greater Kansas City

    To transform how youth engage with technology by launching a dedicated STEAM lab focused on robotics, 3D modeling and digital design thinking.

  • Camp Encourage

    To provide inclusive, sensory-friendly STEAM programming—including mobile planetariums and rocketry workshops—specifically designed for children on the autism spectrum.

  • FRC Team 1806 S.W.A.T.

    To build technical leadership and engineering proficiency by fielding a competitive robotics team that integrates mechanical design, electronics and programming.

  • Girl Scouts of NE Kansas and NW Missouri

    To empower thousands of girls through hands-on skilled trades training and integrated STEAM programming that builds technical confidence and career readiness.

  • Horizon Elementary School

    To harness students’ creativity through a comprehensive rollout of LEGO robotics kits that teach foundational coding and iterative design across all elementary grades.

  • Kansas City Public Schools Education Foundation

    To provide equitable access to rigorous, college-level mathematics for first-generation students through a dual-credit partnership with the University of Missouri–Kansas City.

  • KC STEM Alliance

    To strengthen the regional workforce by expanding FIRST robotics events and providing urban core students with access to high-tech maker labs and equipment.

  • Liberty North High School

    To equip high school students with advanced engineering skills by integrating AI-driven object detection and machine learning into competitive robot design.

  • Make48

    To engage middle school students in a semester-long innovation cycle where they design and prototype creative solutions to real-world community challenges.

  • National Institute for Construction Excellence

    To introduce elementary and middle school students to the skilled trades through a mobile construction laboratory focused on hands-on engineering and precision.

  • Operation Breakthrough

    To provide urban teens with paid internships and technical certifications in high-demand fields like cybersecurity and mechatronics through an expanded evening lab program.

  • Veterans Community Project

    To expand critical digital infrastructure at the Veterans Navigation Campus to ensure secure communication and access to virtual training for formerly homeless veterans.

  • WeCode KC

    To launch an AI-powered academy that provides young adults with industry certifications and hands-on experience in data center operations and cybersecurity.

Nebraska – Sarpy Data Center

  • Bellevue Public Schools Foundation

    To improve kindergarten readiness for over 300 pre-K students by integrating science-rich investigative tools and hands-on discovery sets into daily instruction.

  • Gretna Public Schools

    To empower 500 elementary students with foundational coding and robotics skills through the integration of LEGO Education and Sphero RVR+ technology.

  • Grow Sarpy

    To strengthen the regional talent pipeline by providing middle and high school students with essential toolkits and hands-on career exposure in the skilled trades..

  • Outlook Enrichment

    To increase independence for individuals living with vision loss by integrating AI-powered wearable assistive technology into adaptive training programs.

  • Papillion La Vista Community Schools Foundation

    To modernize the new Community Engagement Center with advanced audiovisual systems and digital collaboration tools to better support student and family services.

  • Prairie STEM

    To democratize access to future-tech pathways by delivering hands-on learning in AI, robotics and quantum concepts to students across Sarpy County.

  • Springfield Platteview Community Schools

    To bring high-tech precision agriculture into 7th grade classrooms through AI-powered grow chambers and real-time environmental data analysis.

  • Springfield Platteview Community Schools

    To provide equitable access to early computer science education by introducing Dash robots into the K-6 library media curriculum.

  • United Way of the Midlands

    To equip JAG-NE (Jobs for America’s Graduates Nebraska) students with workforce-ready competencies and direct connections to local employers through job shadowing and professional externships in Sarpy County.

New Mexico – Los Lunas Data Center

  • Belen Consolidated Schools

    To engage gifted K–8 students in hands-on aerospace engineering and satellite design to master the principles of physics, robotics and orbital mechanics.

  • Belen Consolidated Schools – High Schools

    To empower high school students to design and operate a solar-powered greenhouse that integrates renewable energy engineering with sustainable agricultural research.

  • Belen Public Library

    To foster lifelong learning and innovation by expanding diverse collections and enhancing the community makerspace with modern technology and art supplies.

  • Explora Science Center and Children’s Museum of Albuquerque

    To introduce students and educators to computer science through collaborative programming, game design and immersive workshops with industry professionals.

  • Los Lunas Museum of Heritage & Arts

    To bring hands-on robotics, coding, and 3D design experiences directly to middle school classrooms through a community-enhanced learning initiative.

  • Los Lunas Schools

    Los Lunas Schools

  • National Museum of Nuclear Science & History

    To expand equitable access to high-quality STEAM education by providing monthly free admission days for Valencia County residents, students and veterans.

  • New Mexico Technology Council

    To equip high school students and young adults with practical AI skills, ethical literacy and technical guidance to prepare for the future digital workforce.

  • R4Creating

    To empower educators and students through a “train-the-trainer” model that establishes sustainable, student-led STEM leadership and peer-mentoring programs.

  • Valencia County Amateur Radio Association

    To expand the middle school amateur radio and robotics elective, providing students with technical skills, field trips and FCC licensure opportunities.

  • Valencia County Literacy Council

    To advance digital equity by strengthening rural tech centers and launching a mobile library that delivers technology and tutoring to isolated adult learners.

  • Valencia Shelter Services

    To create secure digital pathways that link rural survivors to 24/7 crisis intervention, virtual advocacy and technology-driven safety planning.

  • WeCare4U

    To transform local classrooms into real-world science labs where students test, map, and present water quality data to drive community environmental action.

North Carolina – Forest City Data Center

  • Boys & Girls Club of Cleveland County

    To inspire environmental stewardship through hands-on gardening projects that apply scientific measurement and engineering to sustainable food production.

  • Boys & Girls Clubs of Rutherford County

    To establish a technology-rich SmartLab that provides youth with hands-on, project-based experiences in robotics, coding and engineering design.

  • Cleveland County Arts Council

    To transform traditional art spaces into digital arts hubs by providing iPads and interactive displays for advanced AI-integrated art instruction.

  • Cleveland County Arts Council

    To transform traditional art spaces into digital arts hubs by providing iPads and interactive displays for advanced AI-integrated art instruction.

  • East Rutherford Middle School

    To integrate entrepreneurship and STEAM skills through a student-led coffee shop utilizing digital marketing, inventory software and 3D-designed branding.

  • Explore Forest City

    To modernize the Forest City Clubhouse with advanced audiovisual technology that enhances public accessibility, visibility and inclusive community programming.

  • Foothills Community School

    To foster student-led scientific exploration and laboratory mastery through participation in regional and state-level Science Olympiad competitions.

  • Foothills Community School

    To foster student-led scientific exploration and laboratory mastery through participation in regional and state-level Science Olympiad competitions.

  • Henderson County Education Foundation

    To expand equitable access to science kits, robotics competitions, and community field trips for students in underfunded elementary and middle schools.

  • LYNK Robotics

    To provide rural students with professional mentorship and industry-grade fabrication tools that bridge the gap to high-demand engineering careers.

  • Isothermal Community College

    To launch a centralized AI hub equipped with GPU-accelerated workstations for training machine learning models and analyzing autonomous drone data.

  • Norris Library Foundation

    To eliminate financial and language barriers to science education by providing free community access to telescopes, microscopes and bilingual STEAM kits.

  • R.E.I.G.N. Rutherford Education, Innovation & Growth Network

    To catalyze a regional AI ecosystem by training instructors, launching literacy workshops and integrating AI readiness into local startup development.

  • Rutherford County Schools Education Foundation

    To accelerate district-wide AI literacy and robotics participation through student-led summer enrichment camps and modernized high school engineering labs.

  • Rutherford Outdoor Coalition

    To empower the next generation of river stewards through hands-on water quality testing and watershed restoration efforts focused on environmental resilience.

  • Rutherfordton Elementary School

    To ignite a love for electrical engineering by integrating Snap Circuit kits into hands-on collaborative lessons for students across all primary grade levels.

  • STEM West

    To immerse rural and underserved students in local STEM career pathways through interactive rotations with industry partners and college faculty.

Ohio – Bowling Green Data Center

  • Bowling Green Middle School

    To empower students with STEAM opportunities, BGMS will launch drone and robotics labs, providing hands-on training in engineering and AI.

  • Bowling Green Recycling Inc.

    To maintain sustainable recycling access, BGRC will use funding to ensure 24/7 recycling services and long-term facility upkeep for the community.

  • Bowling Green State University

    To empower educators, BGSU will launch a program supporting faculty in integrating AI and VR into teaching for enhanced student engagement and digital literacy.

  • Eastwood High School

    To boost STEAM education, Eastwood High will create digital arts and AR exhibits highlighting Wood County landmarks through student-led projects.

  • Eastwood Local Schools

    To expand robotics access and STEM skills, Eastwood will introduce robotics to younger students and upgrade engineering tools, building a sustainable STEM pipeline.

  • Four Corners Center

    To create a modern mixed-use hub, Four Corners Center will redevelop a downtown property, expanding office, meeting and housing capacity with advanced technology.

  • Otsego Local School District

    To enhance student engagement and collaboration, Otsego will install Clevertouch interactive panels, transforming classrooms into dynamic, technology-driven learning environments.

  • Partners for Clean Streams

    To protect local waterways, Partners for Clean Streams will engage communities in hands-on stream cleanups and watershed education across Wood and Lucas counties.

  • Perrysburg Schools Foundation

    To build AI literacy, Perrysburg will train educators and students in safe, practical AI skills through workshops and curriculum integration.

  • The Sight Center of Northwest Ohio

    To empower people with vision loss, The Sight Center will provide assistive technology training, increasing digital accessibility and independence.

  • Washington Twp Vol Fire Dept

    To modernize fire operations, the department will equip firefighters with iPads for improved reporting, training and emergency response.

  • Wood County Educational Service Center

    To unite agriculture, technology, AI, and learning, the AgriCaRe Education Station will engage students in sustainable food education through hands-on growing and community service.

Ohio – New Albany Data Center

  • Buddy Up for Life, Inc.

    To boost literacy, communication, and independent living skills for individuals with Down syndrome through personalized, hands-on iPad technology training.

  • C-TEC (Career and Technology Education Centers) of Licking County

    To help middle and high school students discover in-demand career paths through immersive VR simulations in health care, manufacturing and the skilled trades.

  • The Dawes Arboretum

    To transform an accessible electric tram into a mobile learning lab and safeguard over 5,000 botanical specimens in an enhanced community herbarium.

  • FTC (First Tech Challenge) Robotics Team 16657

    To expand community access to robotics education through advanced engineering equipment, student-led workshops and mentorship for new teams.

  • The Garden for All

    To reduce carbon emissions and increase fresh food production for local pantries by integrating an Ohio-manufactured electric tractor into sustainable farming operations.

  • Healthy New Albany

    To integrate portable scientific tools and inquiry-based curricula into outdoor programming to build ecological literacy and STEM confidence in local youth.

  • Licking Heights Local Schools

    To foster a STEM mindset in all students through hands-on design challenges and purposeful play spaces that build lifelong problem-solving and collaboration skills.

  • New Albany-Plain Local Schools

    To develop a visually engaging and educationally purposeful outdoor learning space by planting native species that attract pollinators and support multischool environmental study.

  • TECH CORPS

    To equip students in grades 3–8 with future-ready skills through immersive summer camps focused on the real-world applications of artificial intelligence and robotics.

  • A Tribe for Jazz

    To spark STEAM interest in underserved youth through immersive labs that blend music with virtual reality, coding and AI-driven design.

Oregon – Prineville Data Center

  • Central Oregon STEM Hub – High Desert Education Service District

    To refresh the middle school CTE/STEM lab with industry-aligned equipment that prepares students for advanced career pathways in high school and beyond.

  • Children’s Museum of Central Oregon

    To bring standards-aligned engineering design challenges directly into elementary classrooms to foster critical thinking and problem-solving skills at no cost to families.

  • Crook County Fairgrounds

    To modernize Carey Foster Hall with advanced audiovisual tools that support emergency operations, digital inclusion and hybrid community meetings.

  • Crook County Kids, Inc.

    To enhance after-school programming by integrating hands-on STEAM activities and family engagement nights led by a dedicated Developmental Coordinator.

  • Crook County Kids, Inc.

    To provide K through fifth-grade students with enriching out-of-school activities and providing families with a supervised program for their students.

  • Crook County Parks and Recreation District

    To expand Stryker Park with age-appropriate physical challenges and a new zip line that promotes active, inclusive play for children of all abilities.

  • Crook County School District

    To provide middle school students with portable data loggers and scientific probes to analyze invisible phenomena like water quality and atmospheric conditions.

  • Economic Development for Central Oregon (EDCO)

    To assess ecosystem gaps and build a strategic roadmap that strengthens tech-enabled entrepreneurship for rural, Latine and Tribal founders.

  • Heart of Oregon Corps

    To provide local teens with paid conservation work experience on public lands to build job readiness and strengthen community environmental resilience.

  • High Desert Museum

    To increase kindergarten readiness for underserved families through free museum access, transportation assistance, and inclusive STEAM Family Nights.

  • Kids Intervention and Diagnostic Service Center

    To equip a mobile child abuse evaluation clinic with advanced forensic recording technology to ensure secure evidence collection and reduce trauma for rural children.

  • Lake Chinook Fire and Rescue

    To enhance emergency response efficiency by deploying rugged tablets that provide first responders with real-time digital mapping and safety protocols.

  • Powell Butte Community Center, Inc.

    To establish a safe, community-accessible playground in rural Powell Butte that provides local families with a vital space for recreation and fellowship.

  • Windee Rose Foundation

    To empower youth aging out of foster care with smartphones, computers, and digital training necessary for educational success and independent living.

South Carolina – Aiken Data Center

Tennessee – Gallatin Data Center

  • Friends of the Elmer Hinton Memorial Library

    To elevate public library services by establishing a versatile makerspace equipped with coding tools, document cameras and digital gardening technology for all ages.

  • Gallatin Chamber Foundation

    To develop future-ready leaders and entrepreneurs through mentorship, civic engagement and hands-on business-planning programs for students.

  • Robert E. Ellis Middle School

    To transform underutilized outdoor space into a living STEM laboratory where students use digital sensors to monitor soil health and environmental sustainability.

  • Howard Elementary School

    To establish a student-led greenhouse that integrates environmental science and data-driven gardening to foster leadership, curiosity and hands-on nature connection.

  • Millersville Elementary STEM School

    To equip elementary students with cutting-edge 3D printing technology to foster a collaborative culture of design-thinking and real-world prototyping.

  • Monthaven Arts and Cultural Center

    To enhance therapeutic and educational engagement for at-risk youth and veterans by providing access to advanced digital art, animation and AI exploration tools.

  • Sumner County Museum

    To modernize regional history education by installing interactive digital kiosks that share rare archival audio and local heritage through an accessible, high-tech experience.

  • Sumner County Schools

    To launch a district-wide innovation center where students use high-end laser cutters and 3D printers to turn creative concepts into functional prototypes.

  • R.T. Fisher School

    To re-engage at-risk students through a Future Skills Lab equipped with VR, robotics, and 3D fabrication tools to ignite learning passions and career readiness.

  • Be Pro Be Proud TN

    To launch the inaugural Draft Day initiative, which connects high school seniors with high-wage career pathways through a structured matching process and real-time interviews with local employers.

  • Unlimited Potential

    To provide underserved youth with hands-on after-school and summer programming that integrates art and mathematics through creative engineering challenges.

  • Westmoreland Middle School

    To build a bridge from classroom curiosity to technical workforce opportunity for rural students through a dedicated Makerspace Innovation Lab.

Big Brothers Big Sisters Lone Star-Greater Tarrant

  • Big Brothers Big Sisters Lone Star – Greater Tarrant

    To launch immersive workshops in artificial intelligence, virtual reality, and coding that empower youth through high-tech mentorship and collaborative innovation.

  • Fort Worth Botanic Garden

    To equip a new outdoor learning space with innovative maker technology, including laser cutters and digital microscopes, to spark hands-on environmental STEAM exploration.

  • Building Pathways

    To create a clear bridge to economic mobility by equipping high school students with foundational trade skills, safety certifications and digital career portfolios.

  • Fort Worth STEAM Academy

    To implement an AI-powered adaptive learning model using 1:1 mobile devices to provide individualized, data-driven instruction in math and literacy for all students.

  • Tarrant To & Through Partnership

    To power an AI-driven Personalized Student Journey Builder that uses predictive analytics and real-world data to help North Texas students navigate high-wage career pathways.

  • Texas Health Resources Foundation

    To establish a vocational learning garden that serves as a living laboratory for horticulture, culinary arts and community-based nutritional education.

  • The YouthVantage Alliance

    To expand high-impact STEM pathways for boys and girls through mobile makerspace kits, robotics labs and mentorship focused on real-world problem-solving.

Texas – Temple Data Center

  • Belton ISD: Leon Heights Elementary, Lakewood Elementary, Charter Oak Elementary

    To launch campus innovation hubs to explore STEM, blending AI tools, hands-on creativity, and a “Junior Tech Ambassador” peer mentorship program that transforms elementary students from digital consumers into creative producers.

  • Healthier Texas

    To empower Bell County with a free, AI-powered health coaching app, blending digital innovation and human support to deliver personalized preventive care, improve health outcomes, and advance digital health equity.

  • New Life Community Development Center, Inc.

    To leverage AI-driven resources and collaborative spaces to empower local nonprofits, enhance digital literacy, and maximize community impact through innovation, shared services, and inclusive engagement.

  • TAMRA Learning Academy

    To implement a workforce development-focused makerspace that combines STEAM with advanced VR-based vocational training, equipping students with real-world skills across various trades, including access to industry-recognized certifications essential for advanced individualized career pathways.

  • Temple College

    To deliver accessible training for all ages, empowering seniors and adults with digital AI skills, transforming uncertainty into confidence, teaching safe, effective AI use to enhance daily life, productivity, and support economic mobility.

  • Temple Community Clinic

    To expand technology-driven health education and virtual care access for uninsured residents through integrated digital platforms, virtual care, and multilingual resources to address health barriers.

  • Temple ISD – Digital Learning Department

    To boost K–12 STEM engagement through a mobile, 360-degree immersive planetarium that brings high-definition space and science visualizations to every campus.

  • Temple ISD – Academics Department

    To develop an inclusive AI innovation lab offering flexible, after-school micro-lessons that equip students with practical and responsible artificial intelligence skills.

Utah – Eagle Mountain Data Center

  • Boys & Girls Clubs of Utah County

    To close academic achievement gaps for Title I students through consistent, evidence-based engineering lessons and technology-based after-school programming.

  • Club Ability Foundation

    To empower low-income youth with bilingual AI workforce training, technical prototype creation and direct mentorship from Utah’s technology industry leaders.

  • Desert Sky Elementary

    To ignite early interest in engineering and coding by integrating hands-on robotics kits into the elementary science curriculum and after-school clubs.

  • Eagle Valley Elementary

    To foster a deeper understanding of the natural world by integrating digital LCD microscopes into hands-on investigative science lessons and collaborative research.

  • Frontier Middle School Media Center

    To equip future leaders with 21st century skills through intensive 3D modeling workshops that foster critical thinking, collaboration and digital fabrication mastery.

  • Introducing Tomorrow

    To inspire girls to pursue diverse career pathways by facilitating interactive mentorship opportunities with professional women across science, health and technology.

  • Lake Mountain Middle School

    To advance student voice and agency by creating a professional soundproof studio for podcasting, video production and the creation of accessible academic resources.

  • Orchard Elementary PTA

    To prepare elementary students for future careers in technology through a rotational robotics lab focused on foundational coding and engineering design.

  • Pony Express Events

    To preserve local Western heritage and strengthen community identity by modernizing facilities for long-standing family-friendly traditions and gatherings.

  • Rockwell Charter

    To sustain national-level excellence in arts-anchored STEAM education through a community makerspace, digital math projects and expanded family engagement events.

  • Sage Canyon Middle School

    To provide equitable access to high-power digital design tools, 3D printing, and large-format prototyping to foster student innovation and creative confidence.

  • Spanish Fork Library

    To establish a public 3D modeling and fabrication lab that provides residents of all ages with hands-on technical training and creative makerspace access.

  • Tech-Moms

    To elevate intergenerational digital proficiency by providing under-resourced households with essential technology training and refurbished laptops to enhance employability.

  • Trailside Elementary School

    To ensure equitable participation in the annual district STEM fair by providing essential project supplies and recognition materials for all 6th-grade students.

  • United Way of Central and Southern Utah

    To bridge the digital equity gap for underserved families through bilingual AI literacy courses, career readiness training and the distribution of refurbished technology.

  • Utah 4-H

    To rekindle STEM identities in high-need youth populations by integrating hands-on technical activities into existing interests and everyday life.

  • Utah Science Teaching Association

    To enhance early childhood education by providing professional development that integrates STEAM inquiry into foundational literacy instruction for primary teachers.

  • Vista Heights Middle School

    To transform the school media center into an innovation hub where students use artificial intelligence to design, code and print original 3D creations.

  • Women Tech Council (WTC) ED

    To strengthen the regional tech talent pipeline by expanding internships, AI foundations courses and student leadership councils for high school girls.

Virginia – Henrico Data Center

  • Boys & Girls Clubs of Metro Richmond

    To launch a workforce-aligned cybersecurity education initiative that moves teens through a continuum of tech exposure, exploration and career experience.

  • Children’s Hospital Foundation

    To increase patient access to immersive virtual reality headsets that provide procedural support, distraction and mindful coping techniques during medical treatments.

  • CodeVA

    To train educators to deliver incubator-style summer camps that equip high school students with entrepreneurship and AI-embedded workforce skills.

  • Feed More

    To integrate AI-driven logistics solutions into regional food distribution to optimize supply forecasting, warehouse efficiency and community food access.

  • Girls For A Change

    To bridge the digital divide for Black girls by providing essential tech certifications, industry-standard hardware and innovative software resources.

  • Greater Richmond Fit4Kids

    To establish new learning gardens at Title I schools that serve as outdoor STEAM classrooms for hands-on nutrition and environmental science education.

  • Henrico Education Foundation

    To expand access to computer science and competitive robotics for underrepresented students through the FIRST Robotics and Minecraft Education challenges.

  • Henrico Police Athletic League

    To launch a year-round ecology club that utilizes AI and smart technology for real-time conservation data analysis and sustainable gardening.

  • Highland Springs High School

    To launch data-driven “SEE-Hives” that utilize IoT sensors to engage students in beekeeping, data science and environmental stewardship.

  • James River Association

    To deliver professional learning for regional teachers focused on stormwater science, featuring interactive stream tables and engineering design challenges.

  • Partnership for the Future

    To bridge the AI divide by integrating artificial intelligence literacy, ethical use training and technical skill-building into summer work-experience programs.

  • Richmond Technology Foundation

    To spark curiosity in STEM through quarterly coding camps that introduce middle school girls to AI, Python and leadership in technology.

  • Science Museum of Virginia Foundation

    To expand high-speed outdoor Wi-Fi infrastructure across the museum’s campus to support digital engagement, outdoor learning and community connectivity.

  • Startup Virginia

    To equip the new Henrico Innovation Hub with advanced audiovisual technology to support founder mentorship, investor collaboration and community programming.

  • YMCA of Greater Richmond

    To expand technology access for refugee and underserved youth through weekly STEAM labs focused on robotics, coding and digital media production.

Wyoming – Cheyenne Data Center

Denmark – Odense Data Center

  • Alzheimerforeningen- Demensfællesskabet Fyn

    To create meaningful experiences for people with dementia and their relatives through inspiring workshops and community-focused programs.

  • Center for Seksuelt Misbrugte Syd – Frivilligsektion

    To raise awareness and expand a volunteer-led chat counseling service providing essential online support for victims of sexual abuse.

  • CSV Odense

    To transform special education learning spaces with an interactive floor that integrates sensory-motor play and movement into the academic day.

  • Den Frie Rådgivning

    To provide citizens in underserved communities with free digital counseling and access to technology to navigate the Danish digital systems.

  • High5Girls

    To inspire underrepresented groups aged 13-16 to pursue STEM careers through immersive camps featuring local role models and hands-on technological challenges.

  • Kold College

    To create an inclusive playground environment for physical activity and a community meeting space for children and youth in the local community.

  • Kulturmaskinen/ Hollufgård – Værksteder for kunst og kunsthåndværk

    To provide new ways of incorporating STEAM tools, like 3D printing, in creative after school classes in Odense.

  • Matematikcenter

    To provide free, individual math support and tailored exam preparation for students through a combination of in person tutoring and digital platform support.

  • Næsby Skole

    To empower students through a peer-to-peer STEAM initiative where they design, prototype, and produce educational board games with younger peers.

  • Odense Kommune – Tornhuset

    To develop a specialized VR tool for youth on the autism spectrum, enabling them to live more independent lives.

  • Teknologiskolen

    To build a digital platform to empower volunteers and ensure knowledge sharing among volunteers to ensure high-quality STEM education for youth.

  • TietgenSkolen

    To establish a STEAM makerspace that provides young entrepreneurs in Odense access to modern prototyping tools and creative technology.

  • Tornbjerg Gymnasium

    To enhance science engagement by providing students with smart telescopes to capture and analyze celestial data from any location.

  • UA FRITID

    To empower Ukrainian and Danish youth to become digital storytellers by mastering professional AI tools for image, video and music creation.

Ireland – Clonee Data Center

  • Alzheimer Association / Whistlemount Day Centre

    To help clients with dementia at Whistlemount Day Centre and carers to connect, access support, and improve well-being through tailored digital activities and training.

  • AsIAm

    To build and connect the young autistic community in Meath while learning and exploring the world of coding through inclusive, neuroaffirmative workshops.

  • Ballinlough National School, Kells

    To enhance STEAM learning opportunities for students through creative use of iPads in science, engineering, coding, art and math.

  • Beaufort College, Navan

    To boost digital skills, inclusion, and creativity by creating a new ‘Digital Den’ as central hub for students, teachers, and the community to access digital tools and learning opportunities.

  • Boyne Community School, Trim

    To combine art, design and coding in interactive cross-curricular projects, enabling students to create and showcase technology-driven visual installations.

  • Claremont Stadium, Navan

    To install new digital signage at key locations in this community facility that will eliminate the need for paper posters while promoting community activities.

  • Dunshaughlin Community National School

    To develop the school’s STEAM Lab, building pupils’ critical thinking, problem-solving, and creativity through curriculum-aligned STEAM learning and teacher training.

  • St. Declan’s School, Ashbourne

    To further develop children’s STEM skills, equipping them for life in the 21st century through age-appropriate LEGO Education programmes.

  • Gaelscoil na Cille, Ashbourne

    To expand access to cutting-edge digital tools that inspire learning and innovation by installing Smart Boards and training staff for interactive teaching.

  • Gaelscoil na Ríthe, Dunshaughlin

    To blend technology and tradition, students will celebrate Irish culture through 3D printing, hands-on workshops and creative design projects.

  • Meath County Council Library Service

    To promote STEAM in an accessible and relatable way, showing how science exists within and affects our everyday lives, through a countywide festival of talks, workshops and family fun days.

  • Ratoath Junior National School

    To boost digital literacy and STEAM skills, enhancing creativity and problem-solving.

  • Ratoath Senior National School

    To develop STEAM communities locally by promoting creativity, coding, and connection through mentoring, robotics, film-making and inclusive workshops.

  • Scoil Cholmcille, Mount Hanover

    To empower children as developers, creators, and change makers of technology by investing in LEGO Spike kits and Bee Bots for hands-on STEM learning.

  • Scoil Cholmcille, Skryne National School

    To deliver a whole-school, cross-curricular approach to STEM through play-based learning, hands-on resources and teacher professional development.

  • Scoil Mhuire Naofa, Rathfeigh

    To create a school hybrid library and learning hub for the community, offering digital and traditional resources, collaborative learning and community activities.

  • St Anne’s Loreto Primary School, Navan

    To transform STEAM learning by engaging students in digital design, coding, animation and creative problem-solving with accessible iPads.

  • Trim Family Resource Centre

    To enhance digital confidence for older people and expand tech, STEAM, and robotics learning for younger people through hands-on programmes and support hubs.

Sweden – Luleå Data Center

  • Ängskolan F-6, Luleå Kommun

    To foster curiosity in early childhood education through AI-trained staff, interactive Active Boards and logic-based programming with Bluebots.

  • Bodens bibliotek, Bodens kommun

    To strengthen digital participation and community by transforming local libraries into hubs for digital education and technology access.

  • Christinaskolan F-6, Piteå Kommun

    To create an inclusive environment for innovation where students practice problem-solving through interactive projections and robotics.

  • Hortlaxskolan, Luleå Kommun

    To increase student interest in future solutions by integrating 3D printing, coding and advanced research experiments into the middle school curriculum.

  • Innanbäckens skola – Fritidshem, Kalix Kommun

    o enhance mathematical and digital literacy by using Minecraft for hands-on problem solving and teaching responsible AI navigation.

  • Luleå Kulturskola, Luleå Kommun

    To strengthen digital competence and equity for youth by providing professional equipment for 3D game development using Unity and Blender.

  • Maker Norr, Boden

    To strengthen regional interest in technology through public festivals, robotics competitions and practical hands-on experience with 3D printing.

  • Parkskolan, Älvsbyn Kommun

    To promote sustainable health and collaborative learning through digital makerspace tools, VR-supported recovery and activity tracking.

  • Solanderskolan, Piteå Kommun

    To establish a future-oriented technology lab for grades seven through nine, allowing students to work practically with electronics, programming and digital manufacturing.

  • Sunderby scoutkår, Luleå

    To integrate maker culture into scouting by teaching youth to use 3D printing and coding for creative problem-solving and societal benefit.

  • Tunaskolan 4-6, Luleå Kommun

    To build an inspiring technology lab where students learn electricity and electronics through story-based coding and robotics.

  • VildaKidz, Luleå

    To build confidence and technical skills for underserved children through meaningful after-school activities, tech learning and outdoor experiences.

  • Vuxenutbildningen, Luleå Kommun

    To reduce digital divides and strengthen the labor market position for students by developing hybrid classrooms and exploring AI for job matching.

  • Ytterbyns skola, Kalix Kommun

    To modernize interdisciplinary teaching in art and mathematics through the creative use of iPads and logic-based robotics.

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